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The issue I discovered is that someone on the lower floors can see you hacking the computer-and if you are seen hacking, then it is an automatic gameover. The "intended" computer is the one you see in this run. My conjecture is that the developers couldn't get the intended area working. I don’t know if the the automatic hacking for the visual proof of bomb is a bug or a feature. Also, for some reason, the first fingerprint scaned double counts the amount of trust given, yet this doesn't happen with voice samples in JBA Part 2.Īlso, the Visual proof of bomb of objective is automatically hacked.
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Time to repeat the same shit from JBA 1 & 2. This applies to the 360 version too.Īlso, the guard can't hear the door being bashed, the smoke grenade bleeds through the roof, and this also works on the 360 version. The developers never picked up on this apparently. The guard in the bomb area can't see through the glass door, yet the crewmembers in the command deck could see through the glass windows. Also, this route and door bashing works on the 360 version, but with slight modification. The crewmembers at 7:28 for some reason can't hear this door being bashed. Smoke grenades cause the guard's senses to drop like a rock. Here at 5:10, you can see how strong smoke grenades are. I'm surprised I managed to do this again like in my previous run. Also I like how the crewmember reacts by grabbing his handgun but doesn't sound an alarm. This mission is a gigantic bottleneck like Shanghai.Īt 3:33 is another example of the horrible senses of the guards. Also the dragon jump got me killed way too many times. The majority of this mission is a gigantic bottleneck. Also, the two guards didn't hear me when I was downstairs, but apparently heard me when I was upstairs? That guard didn't notice my footsteps until I passed him. This part at 2:41 is as hilarious as it looked. Here's another example of the guard's inconsistent hearing. He is scripted to go around the corner and disappear. The guard at 8:06 is glitched and walks in placeĪlso, the captain is not a solid NPC at 10:12. This wouldn't be surprising considering the many things that are broken in this game.
#Hack on splinter cell double agent pc Patch
I'm guessing they couldn't get it to work properly and decided to patch it out of the unlock screen.
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After patching the game to 1.02a, its simply not there anymore. The electronic lockpick is or WAS in the game since it shows up in version 1.0, but you can't access unlocks since everything in 1.0 is broken as fuck. The missing unlock is the electronic lockpick. You might notice that after JBA part 1, I was supposed to get three unlocks. Also the first guard at 7:25 is an example of the guards hearing Sam, then stop hearing, then hearing again. I'm surprised that I managed to get Jamie to go away so quickly. But in this run, he does hear Sam, but doesn't give a shit and acts like nothing happened.Īlso here is the first example of the smoke grenade coverage. In practice runs I could run past him and he won't sense me at all. The bullshit ladder is really inconsistent here. Example, having the radar on, saving and loading that save, causes the radar to turn off. Also the guards senses drop like a rock when they enter the smokeĪlso, when loading a save, the HUD resets itself. THe coverage is larger than what the smoke shows. Smoke grenades are really hilarious in this game. Also the 360 version doesn't have this problem It something I stumbled upon on accident. They don't become completely deaf and it doesn't appear to affect their vision. I'm not sure why it happens, how long it lasts, or what causes it but it just does.
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Reloading a save even once, can SOMETIMES cause the guards to become even more deaf. The guards vision is somewhat more consistent than their hearing, but that isn't saying much. Sometimes the guards can hear Sam, then stop hearing Sam, then start hearing Sam again all in the same moment. Some guards might have better hearing than others for some random reason. The guards hearing is really fucking garbage and inconsistent. Therefore, the guards have terrible senses meaning I can stomp around more often compared to the 360 version There are so many bugs and glitches and the game tends to be unstable
#Hack on splinter cell double agent pc Pc
Double agent was developed for 360 then ported in the most ass way possible to PC